Prof. Margaret Burnett
Office Hours: listed on my home page
Office Hours Location: KEC 3051
Office Hours: Wednesdays 1-1:50p, Fridays 10-10:50p
Office Hours Location: KEC Atrium
This class will give you hands-on experience with usability evaluation and user-centered design. In this class you will not learn how to implement user interfaces, but rather how to design these based on the needs of users, which you will determine, and learn how to evaluate your designs rigorously. This is a class for those who wish to know more about usability, human-computer interaction, the psychological aspects of computing, evaluation, and/or experimentation.
There will be no programming. However, a significant portion of your grade will be based on a team project, where you will propose, prototype (using a special prototyping tool), and evaluate your own solutions.
At the completion of this course, students will be able to:
This class is meant to be a hand-on course. This means that you will be required to work on group projects (~4 person groups) and classwork (in addition to doing readings) outside of class time. This class will also be very interactive. Participation will count towards your final grade, and I want a healthy discussion in each class session.
You are responsible for having done the reading before attending class that day and be ready to participate in the discussion. To ensure that everyone keeps up with the reading, there will be a short quiz almost every week. I may not go over all the reading material in class, preferring to spend that time elaborating or discussing that material with you. This does not mean the assigned reading is not important, or will not be covered in a test.
I have high expectations. Thus, in this class, "A" does not mean "adequate" or "nothing really wrong": instead, it means "excellent". For an A, you should expect to work hard and get the most you can out of the class.
Note: The team receives one grade for the group project. However, allocation of the grade among team members will in some cases not be equal, if team members do not contribute relatively equally to the effort.
We will also have selected readings from other sources, but you don't have to buy those.
Every student should feel safe and welcome to contribute in this course, and it is all of our jobs to make sure this is the case. I will try to establish this tone whenever possible, but ultimately the responsibility for cultivating a safe and welcoming community belongs to the students—that means you! Fortunately, forming a safe and welcoming community is not too hard. A good place to start is to recognize (and continually remind yourself) of the following facts:
In short, treat your classmates as respected colleagues, support each other when needed, have fun without spoiling it for anyone else, and everybody wins.
(1) You are welcome to take notes on your laptop, but this can be distracting to others, so please sit in the back if you do this. (2) If you find yourself trying to keep an eye on your emails and messages during class, know that you are missing out on a lot of information that will eventually prove useful to your project and your grade. As you'll learn in this class, we humans pay a huge cognitive tax when we try to multitask. You'll be better off as a student and a future professional if you learn to wait till after class to check your phone/etc.
Accommodations for students with disabilities are determined and approved by Disability Access Services (DAS). If you, as a student, believe you are eligible for accommodations but have not obtained approval please contact DAS immediately at 541-737-4098 or at http://ds.oregonstate.edu. DAS notifies students and faculty members of approved academic accommodations and coordinates implementation of those accommodations. While not required, students and faculty members are encouraged to discuss details of the implementation of individual accommodations.
|When||Topics||Readings||Due dates and assignments|
|Week 1 (1/8-...)||
Design, PRICPE, Teams (W, F)
|Week 2 (1/15-...)||
No class M 1/15 (university holiday)
Learning about your users
|Week 3 (1/22...)||
Learning about your users, cont.
Designing for Human Capabilities
|Week 4 - 10||TBA||TBA||TBA|
|Final exam (Monday, 3/19, 6:00 pm).|
Things I might work into the above if time permits: Goal-oriented design.
Margaret M. Burnett
Date of last update: Jan. 10, 2018